Touch Screen Driver For Mac
Monitors that are Plug and Play compatible usually do not need a separate monitor driver for normal viewing because the Plug and Play process provides the display modes that the monitor and graphic adapter can produce. However, if a monitor driver is available, installing it can provide a wider range of display resolutions. If Windows allows only two resolutions (such as 640 x 480 and 800 x 600), or if the monitor's native display resolution is unavailable with Plug and Play, try to find and install a monitor driver.
The vital linking component is an OS X driver, which takes the multitouch events signals (arriving at the MBP’s USB 2.0 port from the Dell S2240T’s upstream USB 2.0 port, via the USB cable included with the Dell S2240T) and serves them up to OS X in ways that make the touchscreen work as a multitouch monitor.
Updating the graphics adapter driver is equally important in the video system and should also be considered. Tips for better search results • Ensure correct spelling and spacing - Examples: 'paper jam' • Use product model name: - Examples: laserjet pro p1102, DeskJet 2130 • For HP products a product number. - Examples: LG534UA • For Samsung Print products, enter the M/C or Model Code found on the product label. - Examples: “SL-M2020W/XAA” • Include keywords along with product name. Examples: 'LaserJet Pro P1102 paper jam', 'EliteBook 840 G3 bios update' Need help finding your product name or product number?
Corrections & Clarifications: An earlier headline on this story referenced the wrong MacBook model. NEW YORK—I used a touchscreen MacBook Air to write this column.
No, you didn’t misread the previous sentence. Nor did you overlook a new product announcement from Apple, which despite all the company has done to popularize multi-touch on the iPhone and iPad, has long resisted the urge to put touch screens on its Macintosh computers. Rather, I’ve been testing the AirBar sensor from Sweden's Neonode.
It's a thin and light $99, brushed-aluminum strip that converted my 13.3-inch non-touch MacBook Air display into a touch-screen computer. That meant I could pinch, zoom, swipe and tap directly on the laptop display, as if I were using a tablet, smartphone or any number of Windows PCs and Chromebooks. It worked OK, but still felt a little awkward. It's probably best for Mac users who find themselves frustrated that their Mac screens won't respond like their phones.
Setting it up AirBar comes with two small magnetic dots that you stick just below the computer’s screen. These secure the AirBar strip magnetically against the bottom edge of the display. The bar is sized to match the dimensions of the computer, with tiny markers on either side to help you align it properly below the screen.
Sticking out of the right edge of the strip is a short wire with a USB connector that plugs into the port on the computer's side. You can easily remove the AirBar from the MacBook Air while leaving the magnetic dots in place, and you’ll have to do so if you want to fold the lid of the laptop back into its closed position. There’s a pouch for carrying AirBar when you’re not using it; I stashed it in my backpack. During the initial setup, I had to install software and update the firmware on the AirBar. From then on you just connect it and are good to go.
When it works AirBar makes it possible to “touch” the screen by projecting an invisible light field on the surface of your display. I was able to take advantage of common multi-touch gestures: I pinched and spread my fingers, for example, to zoom in and out of photos and webpages. And pressed two fingers against the display to scroll inside my calendar or in the Safari browser. I also used two digits to rotate an image. And I dragged a map around with a single finger. My favorite use of touch was being able to rapidly pore through a bunch photos with my finger. I was also able to tap the screen with a stylus, regular pencil and other pointy objects, and use touch, however imprecisely, while wearing a glove.
When it doesn't Unfortunately, the fact that AirBar works with such gestures on the Mac doesn’t necessarily translate into an ideal experience. I sometimes detected a slight delay between when I gestured and when there was a response. On a few occasions the screen went a bit kaflooey.
What’s more, Apple didn’t design the MacOS with a multi-touch display in mind, preferring you to tap, pinch and perform other gestures directly onto the computer’s trackpad. As a veteran user of the MacBook Air, gesturing on the trackpad is second nature. Changing well-worn habits on the other hand is difficult. About the closest Apple has come to designing a touch-screen Mac is through the context-sensitive Touch Bar controls feature that debuted last year on some higher-end MacBook Pro models. There’s a bit of a learning curve there, and the Touch Bar really isn’t the same thing as a full-fledged multi-touch display.